Armor Class
15
Hit Points
22
(9d4)
Speed
0 ft., Fly 50 ft.
STR
1
(-5)
DEX
28
(+9)
CON
10
(+0)
INT
15
(+2)
WIS
15
(+2)
CHA
10
(+0)
Damage Vulnerabilities
Radiant
Damage Immunities
Necrotic
Senses
Darkvision 120 ft., Passive Perception 12
Languages
Draconic, Primordial
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Ephemeral. The wisp can't wear or carry anything.
Actions
Necrotic Nightmare. Once per day the wisp targets a creature that it can see within a 15-ft range. The creature must make a DC 15 Wisdom saving throw taking 1d6 necrotic damage and falling asleep into a nightmare for up to 1 minute. For each turn that the creature remains asleep it takes 1d6 necrotic damage. A failed creature can reattempt the save at the end of their turn.
Description
Dragon wisps are said to be the spirits of dragons long dead searching for a host to bond to. These creatures may go centuries trying to find the perfect match, and it isn't uncommon that the wisp may test their possible host to see if they are compatible.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/30/2022 12:49:54 AM
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4
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0
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Coming Soon
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4/11/2022 7:19:06 AM
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9
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1
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2
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Coming Soon
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