Armor Class
12
(natural armor)
Hit Points
4
(4d10 + 12)
Speed
40 ft., Climb 30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
11
(+0)
INT
3
(-4)
WIS
13
(+1)
CHA
17
(+3)
Saving Throws
DEX +4, CHA +5
Skills
Perception +3, Stealth +3
Senses
Unknown, Passive Perception 13
Languages
Common Can understand, but not speak, read or write. --
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The bear cub has advantage on Wisdom (Perception) checks that rely on smell.
Youthful Instincts: The bear cub can hide behind light obscurement, or any friendly creature at least one size bigger than him.
Actions
Attack. The bear cub makes one attack with its bite and its claws.
Bite and Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Underfoot: The bear cub does his best to distract and trip up an opponent. The target must make a Dex save of 12 or be knocked prone. Even if successful this counts as the 'Help' action for the next attack roll directed at this target.
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