False Appearance. While the root remains motionless, it is indistinguishable from ordinary tree roots.
Drain. Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 19). Until this grapple ends, the target is restrained and it takes 24(8d6) necrotic damage at the start of each of its turns. The root regains half the necrotic damage dealt this way. The root can drain only one target at a time.
Tripping Vines (Recharge 5–6). Grasping roots and vines sprout in a 20-foot radius centered on the root, withering away after 1 minute. For the duration, that area is difficult terrain for non-plant creatures. In addition, each creature of the blight’s choice in that area when the plants appear must succeed on a DC 18 Dex saving throw or fall prone.
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