Large Plant, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 80 (10d12 + 20)
Speed 15 ft., Climb 15 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws STR +7, CON +6
Skills Athletics +9, Stealth +1
Damage Resistances Cold, Fire
Damage Immunities Psychic
Condition Immunities Blinded, Deafened
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

False Appearance. While the root remains motionless, it is indistinguishable from ordinary tree roots.

Actions

Drain. Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 19). Until this grapple ends, the target is restrained and it takes 24(8d6) necrotic damage at the start of each of its turns. The root regains half the necrotic damage dealt this way. The root can drain only one target at a time.

Tripping Vines (Recharge 5–6). Grasping roots and vines sprout in a 20-foot radius centered on the root, withering away after 1 minute. For the duration, that area is difficult terrain for non-plant creatures. In addition, each creature of the blight’s choice in that area when the plants appear must succeed on a DC 18 Dex saving throw or fall prone.

Habitat: Forest

Lagforce

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