Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 Fused Metal
Hit Points 100 (12d10 + 36)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
10 (+0)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Rage. As a bonus action, you have advantage on Strength checks and Strength saving throws.

When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. (+2 damage)

You have resistance to bludgeoning, piercing, and slashing damage. (half damage)

Actions

Hand Saw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (2d12 + 5) slashing damage.

After 3 uses requires gasoline. To refill Saw takes an action.

 

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

GRIFFMANSWANMAn

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