Armor Class
15
Natural (blades)
Hit Points
45
(6d8 + 18)
Speed
40 ft.
STR
17
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
5
(-3)
WIS
16
(+3)
CHA
10
(+0)
Damage Vulnerabilities
Lightning
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Unconscious
Senses
Darkvision 30 ft., Passive Perception 13
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Ever Watching The Automaton is unable to be surprised.
Blades. When a creature hits the automaton with a melee strike, then the creature takes 3 (1d6) [slashing] damage.
Actions
Multi-attack. The Automaton can use two Blade Attacks
Blade Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) [Slashing] damage.
Sword Dart. RangedWeapon Attack: +4 to hit, range 20/60 ft., 1 target. Hit: 7 (1d10 + 2) [Piercing] damage.
Description
This monster has no control of its own, it is controlled by a central brain or a magic device to make it do a repeated task. It is mostly used for guarding treasure because it will defend until destroyed.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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4/6/2022 8:40:07 PM
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0
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1
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Coming Soon
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