Charge. If the Belk moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Keen Smell. The Belk has advantage on Wisdom (Perception) checks that rely on smell.
Multi-attack. The Belk can make 2 claw attacks
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Gore. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 4) piercing damage.
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