Huge Beast, Any Non-Good Alignment
Armor Class 20
Hit Points 100 (7d20 + 4)
Speed 50 ft., Climb 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +8, CON +8
Condition Immunities Prone
Senses Passive Perception 12
Languages Belk
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Charge. If the Belk moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Keen Smell. The Belk has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multi-attack. The Belk can make 2 claw attacks

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage 

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Gore. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 4) piercing damage.

Habitat: ForestHillMountainUrban

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