Antimagic Susceptibility. The chest is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the chest must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the chest remains motionless, it is indistinguishable from a normal chest.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the chest can't bite another target.
Swallow. The chest makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the chest, and it takes 3 (1d6) thunder damage at the start of each of the chest's turns. The chest can have only one target swallowed at a time. If the chest dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
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