Huge Construct, Chaotic Good
Armor Class 20 (Natural Armor)
Hit Points 230 (20d12 + 100)
Speed 50 ft., Swim 50 ft.
STR
29 (+9)
DEX
14 (+2)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws STR +14, CON +10
Skills Arcana +8, Athletics +14, History +8, Perception +9
Damage Vulnerabilities Acid
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages Common, Giant
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Immutable Form. The Warforged Titan is immune to any spell or effect that would alter its form.

Magic Resistance. The Warforged Titan has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Frightful Presence. Each creature of the titan's choice that is within 120 feet of the Titan and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the titan's Frightful Presence for the next 24 hours.

Actions

Multiattack. The giant makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Lightning Strike (Recharge 5–6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

 

Sweeping Strike. The warforged titan can use it’s full action without a missed attack or bonus action on a missed Greatsword attack to perform a sweeping strike, dragging it’s hammer arm along the ground at extreme speed, All creatures within a 10 foot arc 180 degrees in front of the warforged titan must make a DC 18 Dexterity saving throw. On a successful save the creature is unaffected, on a failed save the creature take 2D6 Bludgeoning damage, thrown 15 feet and is knocked prone.

Get over here!(recharge 4-6). The warforged titan Fires a chain and hook at up to 2 creatures, making a ranged attack (range 60 feet) +5 to hit, on a successful hit the creature takes 2D8 Piercing damage and is pulled to within 5 feet of the warforged titan.

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