Small Monstrosity, Unaligned
Armor Class 11
Hit Points 36 (8d6 + 8)
Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
12 (+1)
CON
12 (+1)
INT
2 (-4)
WIS
13 (+1)
CHA
5 (-3)
Saving Throws DEX +3
Skills Acrobatics +2, Survival +2
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Improved Critical.
The Cockatrice Warrior crits on a roll of 19 or 20 on a d20.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

Second Wind.
The Cockatrice can use a bonus action to regain hit points equal to 1d10+3 once per short or long rest.

Description

The cockatrice looks like a hideous hybrid of lizard, bird, and bat. It is infamous for its ability to turn flesh to stone.

Habitat: Grassland

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