Armor Class
12
Natural Armor
Hit Points
11
(2d6 + 4)
Speed
10 ft., Fly 60 ft.
STR
6
(-2)
DEX
15
(+2)
CON
10
(+0)
INT
9
(-1)
WIS
14
(+2)
CHA
7
(-2)
Skills
Perception +4
Senses
Passive Perception 14
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.
Trained Pet. As a pet, this blood hawk is trained to obey simple commands to the best of its abilities. In combat, telling the hawk to do simple things does not take up your action.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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