Mounted Combat Expert. In the event that mounted rider moves 15ft or more in a straight line toward a target before making an attack: the rider may either roll with advantage or add an additional (2d6) damage of the type caused by the weapon.
Phalanx. When 2 or more creatures with this ability and are holding shields with a long weapon they may engage in advanced tactics.
- Shield Wall. For each member in the Phalanx the AC of each member increases by 1. While in wall formation the entire wall moves on the lowest initiative count among members. All members act on that initiative count. All attacks are made with disadvantage
- March. (full round action). The wall moves with speed equal to it's slowest member in a straight line and impales anything caught in it's line. Anyone in the effected area makes a DEX Save DC 15 + number in the line. Upon failure take 3d8+6 piercing damage and be shoved by the march.
Longsword +1. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (d8+5)
Spear +1. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (d8+5)
Javelin. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 7 (d6+4)
Multiattack. The Elite Guard may attack 3 times with any weapon they are wielding.
Description
Members of the elite guard of the Counsel of Faith. They protect the exalted fathers of the churches and carry out their instruction. They usually are wearing full plate with a sword and shield for maximum protection. They can be identifies as elites by the bright purple cloth belt they adorn.
Previous Versions
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4/7/2022 9:33:38 PM
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Coming Soon
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