Unnatural Flesh. The cancer form has doughy flesh, and translucent skin, and it seems to ripple with each step the creature takes. The cancer form takes half damage from bludgeoning attacks, but normal damage from slashing and piercing attacks. The flesh of the cancer form also begins to reconnect itself, if its body is split or cut in any way, and will stick any weapons embedded inside the creature.
Hunter Gatherers. Cancer forms of any shape and size do not look to kill when it does not benefit them. When they find a creature or species that would do well to be converted, they always switch attacks to non-lethal. Only when they find a target that is too difficult to take back, or too weak, do they look to kill.
Proto-morphic Constitution. The cancer form's body does not work in ways that the people of Orandor understand, and its limbs can be separated without killing the creature through shock or blood loss. Once all limbs have been cut off the creature however, it immediately dies.
Hive Mind. Cancer forms are opportunistic hunters alone, but become brilliant strategists when together. They communicate and share information through a psychic connection, described below, and become extremely intelligent when in colonies. Individual cancer forms have abysmally low INT and WIS when alone, but gain INT and WIS when in larger groups. For each cancer form that is within 120 ft of another, add +2 to INT and +2 to WIS ability scores to all cancer forms.
Psychic Connection. All cancer forms use a psychic connection with which to speak, as they have no facial features that can make sound. They communicate to each other, and when in groups, use this power greatly in order to organize themselves, and create plans to deal with more difficult creatures or larger enemy groups. When this ability is disabled, the cancer begin to revert to base instinct for a certain period of time, depending on the strength of the cancer form.
Multiattack. The cancer form uses its claws and arms to make two attacks on any creature within 5 ft.
Claw Pierce. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 18 (6d6) piercing damage.
Claw Slash. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 18 (6d6) slashing damage.
Elbow Smash (Unlocked when 2 or more cancer forms are within 120 ft). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 24 (8d6) bludgeoning damage.
Heavy Bludgeon (Unlocked when 3 or more cancer forms are within 120 ft). Melee Weapon Attack: +2 to hit, reach 5 ft., any creature in front of the cancer form. Hit: 12 (4d6) bludgeoning damage within a radius, and if successful knocks any enemy in front of the cancer form back 5 ft.
Heavy Kick (Unlocked when 3 or more cancer forms are within 120 ft). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (4d6) bludgeoning damage, and if successful knocks one enemy back 15 ft.
Unnatural Disarm (Unlocked when 5 or more cancer forms are within 120 ft). Melee Weapon Attack: -2 to hit, reach 5 ft., one creature. Hit: Does no damage, but disarms the enemy if they can be disarmed, and throws the weapon in a chosen direction 10 ft away.
Description
The Cancer are a race of psychic creatures that were never meant to exist on Orandor. Born from the Blood, these abominations roam the continent, furthering their propagation by capturing and converting living creatures and transforming them into new forms for the Cancer to use, gaining intelligence and wisdom as more Cancer Forms are created. They are easily the most dangerous type of creature created by the Blood, and must be exterminated at any cost, lest the entire continent be overtaken.
Many believe that the Cancer coming to Orandor was divine judgement from the gods, but few know the true process the Blood uses to create these nightmare creatures. When a creature of the Blood is infected with the Blood Plague, it can spread this Plague to any organic creature by skin contact. When this blood plague is transferred, the afflicted go through a horrendous transformation.
A few hours after the affliction of the blood plague, the sick creature begins to lose precise control of its hands and feet over a long period of time, while the skin begins to take a sickly pale hue.
A few hours after that, the creature begins to completely lose control of their appendages, and the skin of the creature begins to slough off while the veins and muscles take a bright white hue.
One day into the infection, the creature cannot move, and is affixed to the area that they are currently occupying, and the creature loses control of involuntary bodily functions, such as heart rate and breathing, that begin to rapidly spiral out of control.
During this time, the creature begins to create a cocoon out of its skin and tissue, and it hardens around the creature, protecting it from any exterior forces and damage. Three hours after this process, the cocoon is broken, and the creature that emerges is a Cancer Form, that takes the general form of the creature that was infected.
The resulting form can take many different shapes and sizes based on the infected creature, but shares a characteristic translucent skin, and red and blue veins that can be seen throughout the creature. The Cancer have no facial features, and have a bulbous head that contains unknown organs.
The entire process from infection to cancer form only takes one day and three hours. It is of paramount importance to execute any life form afflicted with the blood plague, with extreme prejudice.
Comments