Special Trait Name. Enter the description for your special trait.
Spellcasting. The Child Catcher is a 5-level spellcaster. Its spellcasting ability is 13 (spell save DC 1d10, +3 to hit with spell attacks). The Child Catcher has the following spells prepared:
Cantrips (at will): Friends, Prestidigitation, Minor Illusion
1st level (4 slots): Charm Person, Command, Tasha's Hideous Laughter, Disguise Self
2nd level (3 slots): Calm Emotions, Hold Person, Locate Children (Locate animals or plants but only uses it to locate children)
3rd level (2 slots): Fast friends
Snatch Grabs and does 13 damage to any character less than 5"6
Action Melee Attack. Child sized net: Target must be less than 5"6' in order for the spell to succeed. Target makes a Wisdom Saving Throw DC 15 or be restrained, knocked prone, and offered no candy.
Action Ranged Attack. Whip: +3 to hit, range 5 ft, Hit: 1d4 slashing
Acid Lollipops: +3 to hit, range 5ft/20ft, Hit: 2d6 acid damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A 6 ft tall intensely skinny man. He wears a black top hat, a black suit with an oversized black bow tie, and is occasionally seen in a bright yellow cloak with flowers on it. He has a skinny but large hooked nose, large dark eyes, pale skin, and long, thin, black, greasy hair.
Lair and Lair Actions
The Child Catcher has a wagon that it lives in. It has larger dimensions on the inside then it appears to have from the outside.
Lair Actions
On initiative count # 20, the Child Catcher takes a lair action to cause one of the following effects; the Child Catcher can’t use the same effect two rounds in a row:
- The Child Catcher casts Charm Person on anyone in the wagon under 5"6'. Target makes a WIS saving throw DC 15 or will start walking up to the Child Catcher's cage for children in his lair.
- The Child Catcher rings a bell. The bell causes anyone in the wagon under 5"6' to get tired. Target makes a WIS saving throw DC 15 or falls asleep.
Regional Effects
The region containing Child Catcher's lair is warped by his presence, which creates one or more of the following effects:
- The smell of candy is in the air and music plays on the wind. The music is twinkly and childish.
If the Child Catcher dies, these effects fade over the course of one day.
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