Medium Construct, Neutral
Armor Class 17
Hit Points 45 (3d10 + 20)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
11 (+0)
INT
11 (+0)
WIS
15 (+2)
CHA
6 (-2)
Skills Stealth +18
Senses Darkvision, Passive Perception 12
Languages Common, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shared Damage. An attack on the captured skulk deals half damage to the raggamoffyn and half damage to the skulk. 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: # (1d6 + 2)  damage. 

Action Ranged Attack. RangedWeapon Attack: +3 to hit, range 30/60 ft., 1 target. Hit: # (1d8 + 0) puncture damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

HusbyTheHealer

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