Lights Out: If a water attack snuffs out all of the candles on this golem's back, both Hot Wax Throw and Fire Breath are disabled.
Multiattack. The golem makes two slam attacks
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (2d#6+ 8) [bludgeoning] damage.
Fire Breath (Recharge 5-6): The Golem Spits fire from its mouth in a 5 by 30 ft. line. Each creature must make a DC 14 Dexterity Saving Throw. They take 2d12 fire damage on a failed save and half of that on a successful one.
Hot Wax Throw (Recharge 5-6): The Golem Throws hot wax at a single target. The target must make a DC 16 Dexterity Saving Throw. If they fail, they take 3d6 fire damaged and is slowed while within a 15 ft circle. If they succeed, they take half the damage and are already outside of the radius. For 2 turns, the wax is still hot, causing 2d4 fire damage to be dealt to any creature non-resistant to fire and slows all creatures within this radius. After the 2 turns, the wax cools and hardens, causing both effects to wear off.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This creature looks similar to that of a stone golem, but smaller and with a defining difference. That being dripping wax and candles protruding from its back.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments