Armor Class
10
Hit Points
5
(1d8 + 1)
Speed
10 ft., Swim 60 ft.
STR
7
(-2)
DEX
10
(+0)
CON
13
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
4
(-3)
Skills
Perception +3
Damage Resistances
Cold
Senses
Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. Enter the description for your special trait. The Barb-Tail Penguin has advantage on an attack roll against a creature if at least one of the Barb-Tail Penguin's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Tail Barb. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
Comments