Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 52 (9d8 + 9)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Damage Resistances Necrotic
Senses Passive Perception 14
Languages Any four languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Adept Necromancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Adept Necromancer has the following wizard spells prepared:

Cantrips (at will): chill touch, mending, mage hand, acid splash

1st level (4 slots): false life, mage armor, bane, ray of sickness

2nd level (3 slots): blindness/deafness, ray of enfeeblement, Acid arrow

3rd level (3 slots): vampiric touch, bestow curse, blink

4th level (2 slots): blight, stoneskin

5th level (1 slot): cloudkill

Raise Dead (Recharge 2d6 turns). The necromancer creates 2 skeletons or zombies occupying spaces within 30 ft of him, and may command these raised dead with bonus actions each turn.

Actions

Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) necrotic damage

Description

An Adept Necromancer has dedicated their life to the power and control of the undead, and typically will lead a group of zombies, skeletons, wights, and the like. They aren't quite at the level of some of the more experienced of their kind, but just the thought of surpassing them keeps the Adept hard at work in their crypts.

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2019 12:46:52 AM
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Monster Tags: NPC

Habitat: ForestSwampUnderdarkUrban

Farseer2020

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