Large Celestial, Any Chaotic Alignment
Armor Class 12 (natural armor)
Hit Points 10 (2d4 + 6)
Speed
STR
5 (-3)
DEX
9 (-1)
CON
24 (+7)
INT
30 (+10)
WIS
3 (-4)
CHA
4 (-3)
Saving Throws CON +13, INT +16
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder
Senses Blindsight 120 ft., Darkvision 120 ft., Tremorsense 120 ft., Truesight 120 ft., Passive Perception 21
Languages --
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Skull of Volcana. An unoccupied space in the arena has the Skull of Volcana on it. This skull has a shield that whenever the players destroy all four crystals on the edges of the Arena, the shield deactivates for one round. If the party doesn't destroy the Skull in the round, the shield recharges and the crystals respawn in the respective areas they were before. The Skull has 20 HP. If the Skull reaches zero hitpoints, Volcana dies.

Immobile. Volcana cannot move, nor be moved by any effects or spells.

Actions

Multiattack. Volcana makes three attacks of its choice.

Rock Crush. Melee Weapon Attack: +16 to hit, reach 120ft., one target. Hit: 38 (5d12 + 8) bludgeoning damage. 

Fire Sphere. Custom Weapon Attack: +18 to hit, reach 120ft., multiple target. Hit: 32 (8d6 + 8) fire damage. Volcana chooses a spot. 5ft. sphere from that spot. All players in the outer ring must move 5ft. as their reaction to avoid being hit by the spot. If inside the center, the player can move 5ft. as a reaction, but they still take damage. If a player makes it out've the sphere with the 5ft. movement, they don't take any damage.

Laser Pierce. Ranged Weapon Attack: +23 to hit, reach 5/150 ft., one target. Hit: 27 (4d10 + 7) radiant damage.

Fire Swarm. Custom Weapon Attack. If Volcana uses this move, ten 5ft. spheres appear on the board. These spheres are bright light, and do not do damage if a player is in one when they form. After one round, the spheres ablaze, and all players inside of them take 50 (8d12+2) fire damage. Every time Volcana uses this, the number of spheres that can be placed increase by five.

Bonus Actions

Move Enemy. If Volcana can see an enemy on the board within 120ft. of it, it can move that player as a bonus action up to 40ft. from their current position. The creature is picked up and lifted 5ft. off the ground and moved to a spot, in which they are dropped 5ft. It cannot move any creature down or up.

Description

Volcana, the Shard of Destruction, is a large shard-shaped creature. It cannot move, but defends the Skull of Volcana with its life, as if the Skull dies, it dies. It is very intelligent, setting up a shield-like system on the Skull.

TypicalTips

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