Small Elemental, Neutral Evil
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
STR
5 (-3)
DEX
11 (+0)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Terran
Challenge 1/4 (50 XP)
Proficiency Bonus +2

Death Burst. When the mephit dies, it explodes in a cloud of acid. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) acid damage.
Innate Spellcasting.(1/Day). The mephit can innately cast blindness/deafness, requiring no material components. Its innate spellcasting ability is Charisma.

 
Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) acid damage.
Steam Breath (Recharge 6). The mephit exhales a 15- foot cone of corrosive acid. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) acid damage on a failed save, or half as much damage on a successful one.

Description

Composed of corrosive acid, acid mephits are as caustic in personality as in composition, favoring an acerbic persona filled with jealousy, greed, spite, and envy.

Environment: Underwater

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