Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (3d4 + 4) piercing damage plus 12 (3d6) poison damage. The target must make a DC 14 Constitution saving throw, taking 7 (2d6) acid damage and be poisoned on a failed save, or half as much damage and not be poisoned on a success.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus, if the target is not a construct, 1 poison damage.
Stinger. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (3d4 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 19 (7d4) poison damage plus 19 (7d4) acid damage on a failed save, or half as much damage on a successful one.
Venomsnipe Ray (Recharge 5-6). The wyvern spits a 25-ft long, 5 ft wide dual line of searing, super-acidic venom. Each creature in that area must make a DC 15 Dexterity saving throw, taking 12 (5d4) poison damage and 15 (6d4) acid damage on a failed save or half as much damage on a success. If the save fails by 7 or less, the target is also blinded and takes an extra 1d4 damage whenever they take acid damage for 1 hour.
Description
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds. Cobra wyverns are much like normal wyverns except that they are far larger and posses a much larger mouth and far far far more deadly venom.
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