Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 140 (10d10 + 144)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws CON +7
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +9 to hit 5 ft. On hit: 2d6 + 4 bludgeon damage, if another target is within 10 ft of the first target, they receive half damage.

Gear. Ranged Weapon Attack: +9 to hit 20/60 ft. On hit: 2d6 + 3 slash damage,

 

Description

The Clockwork golem is just like a normal iron golem, but made of a copper and it has a giant gear on its back that it can throw.

Lair and Lair Actions

The Clockwork Golem may have a lair, other times it may just be in the home of its creator. Its lair usually has many types of gears on the wall each turning each other, the lair is always enough space for the Golem to walk around comfortably.

Monster Tags: construct

Magic_man235

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