Special Trait Name. Booze Ooze
Can mold and manipulate its own body to throw at enemies or absorb weapons.
Action Name. Drunken Attack
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 2 ft., 1 target. Hit: 14 (2d4 + 4) Poison damage.
Action Ranged Attack. Ranged Weapon Attack: +3 to hit, range 10/15 ft., Up to 3 targets. Hit: 17 (1d4 + 4) Poison damage.
If any of the ooze had made contact with you and been left on your skin, at the end of its turn it can attempt to intoxicate you. The person receiving the intoxication must make a constitution saving throw with the DC of 15. If they are a known drinker they can do absolutely nothing about it. After three successful intoxications, the player is extremely drunk. If there is another successful intoxication, the player passes out.
Reaction Name. Drunken Snatch
If attacked with a projectile, on a Dexterity DC of 16 it deals no damage and is absorbed by the ooze increasing its size. If it fails the projectile does an extra 1d4 damage and is knocked out of its body.
If attacked with a melee weapon, Make a contested strength check. If it wins it takes no damage and the weapon is absorbed by the ooze increasing its size. If the player wins they get an extra 1d6 damage.
Description
A muddled brown ooze can be found from half the size of a human to the size of two humans. Gives off the rancid odor of drinking way too much whiskey.
Previous Versions
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4/8/2022 9:44:03 PM
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4/8/2022 9:50:14 PM
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