Armor Class
12
Hit Points
8
(1d8)
Speed
10 ft., Fly 50 ft.
STR
2
(-4)
DEX
14
(+2)
CON
8
(-1)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Saving Throws
DEX +4
Skills
Perception +3
Damage Vulnerabilities
Lightning
Damage Immunities
Necrotic
Condition Immunities
Blinded
Senses
Darkvision 60ft., Passive Perception 13
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Mimicry. The crow can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Keen Senses. The monster has advantage on Wisdom (perception) checks that rely on either one or a combination of sight or sound.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
Description
An overly ordinary crow that won't leave you alone for some unknown reason. He keeps cawing something you can't understand.