Medium Swarm of Tiny beasts, Unaligned
Armor Class 11 (natural armor)
Hit Points 36 (8d8)
Speed 20 ft., Swim 20 ft.
STR
10 (+0)
DEX
9 (-1)
CON
11 (+0)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Skills Stealth +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The crabs can breathe air and water.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny crab. The swarm can't regain hit points or gain temporary hit points.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.

Description

Waves on the beach come and go, taking whatever they touch with them never to be seen again. The crab swarm resembles waves in this way that any creature surrounded by a large enough swarm of crabs is lucky to ever be seen again. 

Monster Tags: Misc Creature

Habitat: Coastal

Easy_G0ing

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