Tiny Beast, Chaotic Good
Armor Class 15 Natural
Hit Points 34 (3d8 + 20)
Speed 50 ft., Climb 40 ft.
STR
3 (-4)
DEX
20 (+5)
CON
10 (+0)
INT
14 (+2)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws DEX +7, CHA +6
Skills Perception +3, Stealth +4
Damage Vulnerabilities Fire
Condition Immunities Charmed
Senses Passive Perception 20
Languages -- Albion can speak to Jerald telepathically as long as they can see one another.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Smell. Albion has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 slashing damage.

Tail. Melee weapon attack: +6 to hit, reach 10ft., one target. Hit:1d6+2 piercing damage.

Multiattack. Albion can attack twice.

Bonus Actions

Albion can teleport to Jerald as a bonus action.

Reactions

Albion can dodge once per turn as a reaction to take half damage.

Legendary Actions

If Jerald is within fifty feet Albion can inspire him with 1d4 bonus to any roll as a bonus action once per short rest.

Acid spit. Albion hurls acid up to 15 feet with a 5 foot radius, an entity must make a DC16 dex saving throw or take 1d6+3 acid damage or half as much on a successful one, once per short rest.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandUrban

Darkstalker_JR

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