Keen Smell. Albion has advantage on Wisdom (Perception) checks that rely on smell.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Tail. Melee weapon attack: +6 to hit, reach 10ft., one target. Hit:1d6+2 piercing damage.
Multiattack. Albion can attack twice.
Albion can teleport to Jerald as a bonus action.
Albion can dodge once per turn as a reaction to take half damage.
If Jerald is within fifty feet Albion can inspire him with 1d4 bonus to any roll as a bonus action once per short rest.
Acid spit. Albion hurls acid up to 15 feet with a 5 foot radius, an entity must make a DC16 dex saving throw or take 1d6+3 acid damage or half as much on a successful one, once per short rest.
Comments