Soothing Shadows. While the creature is in complete darkness, they regain 1d8 hit points at the start of their turn.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.
Shadow Stealth. While in dim light or darkness, the creature can take the Hide action as a bonus action.
Shadows. Once the dragon is hit with an attack that reduces it to 100 hit points or below, it may use it's reaction to summon 2 Shadows anywhere within 15 feet of it. The dragon may use this ability again once it reaches 50 hit points or below.
Lair and Lair Actions
Magical darkness spreads from a point the dragon chooses within 60 feet of it, filling a 15-foot-radius sphere until the dragon dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with darkvision can see through this darkness, and nonmagical light can illuminate it. If any of the effect's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
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