Flourish. Blue Beard adds his Charisma modifier to the damage roll for his longsword attacks (included in the attack).
Sea Legs. Blue Beard has advantage on ability checks and saving throws to resist being knocked prone.
Multiattack. Blue Beard makes two attacks: one with his hand crossbow and one with his longsword.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120ft., on target. Hit: 5 (1d6 + 2) piercing damage.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 +5) slashing damage if used with two hands.
Shape Up, Ye Dog (2/day). Whenever a friendly creature within 30 feet of Blue Beard that can hear him misses with an attack, Blue Beard can yell perilous threats to allow that creature to reroll the attack roll.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments