Medium Humanoid (Shifter), Chaotic Good
Armor Class 18 plate (brigandine)
Hit Points 153 (18d8 + 72)
Speed 40 ft.
STR
24 (+7)
DEX
14 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +11, CON +8
Skills Athletics +11, History +6, Intimidation +4
Senses Darkvision 60 ft, Passive Perception 11
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

 

Action Surge (Recharges after a Short or Long Rest) After taking an action on its turn, the master-at-arms can take one additional action.

Maneuvers (1/Turn). When the master-at-arms hits with a melee weapon attack, it can choose to apply a maneuver to that attack. The attack deals an additional 6 (1d10) damage, and the master-at-arms chooses one of the following effects.

Disarming Attack. The target must succeed on a DC 19 Strength saving throw or drop an object it is holding of the master-at-arms' choice. The object lands at its feet.

Distracting Strike. The next attack roll against the target by an attacker other than the master-at-arms has advantage if that attack is made before the start of the master-at-arms' next turn.

Trip Attack. If the target is Large or smaller, it must succeed on a DC 19 Strength saving throw or fall prone.

Cleave (1/Turn). When the battlemaster hits a creature with a melee weapon attack, the target can choose another creature within 5 feet of the original target. The battlemaster makes an additional attack against the new target.

 

Actions

Multiattack. The master-at-arms makes three melee weapon attacks.


Longsword of Unnatural Strength and Sharpness. Melee Weapon Attack: +10 to hit, reach 5 ., one target. Hit: 15 (1d8 + 7) slashing damage, or 17 (1d10 + 7) slashing damage if used with two hands to make a melee aack. This is a magic weapon. While auned to this sword, the wielder's Strengh is increased by 4, potenally above the maximum of 20. When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target (already included). When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Bonus Actions
  • Shifting. As a bonus action, Cedric can assume a more bestial appearance. This transformation lasts for 1 minute, until Cedric dies, or until Cedric revert to your normal appearance as a bonus action. When he shifts, he gains 19 temporary hit points. He also gain benefits of the Longtooth shifter described below. Once you shift, you can’t do so again until you finish a short or long rest.
  • Bite Melee weapon attack +10 to hit  reach 5ft., one target Hit: 10 (1d6+8) piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Reactions

Parry (Reaction). The battlemaster adds its proficiency bonus to its AC against one melee aack that would hit it. To do so, the battlemaster must see the attacker and be wielding a melee weapon.

Riposte (Reaction). When a creature misses the battlemaster with a melee attack, the battlemaster makes a melee weapon attack against the attacker.

Description

Son of a member of the mercenary band "The Men-At-Arms", later joined the band at 15 left at 17 after defeating the band leader and became an adventurer. After adventuring for 10 years, he has been hired by the Warblade Kingdom and the Adventurer's Guild to act as a deterrent to strong monsters in the Stagdale Valley as well as the Dragonscar Kingdom

IronShadowDragon230

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