Ace of spades. Any time salazaar misses a normal action, he can choose to use another one. To do this, he must make a dex saving throw of 14 or more and he goes right after his previously failed attempt
Puppet strings. Any monster controlled or summoned by another adventurer is now controlled by salazaar, he can only control a maximum of 3 monsters and they disappear after 3 rounds or their health or salazaars health is depleted to zero. controlling the monsters
phantom marionet. Salazaar opens the stitching on his back and sends out a marionet that strangles you for 1d8 dmg each round its their, you must roll a strength check of 15 to get it off you and you cannot do anything until it is off +17 to hit. reach 15ft, 1 target.
pedro's breath attack.a puppet amalgamated with salazaar's back breaths fire /+14 to hit, reach 10/15 ft., 2 target. Hit: 1 (2d8 + 4) [fire] damage.
sally's breath attack. a puppet amalgamated with salazaars back spews acid: +14 to hit, range 10/15 ft., 2 target. Hit: 1 (1d12+ 6) [acid] damage.
Bite. salazaar crushes you with the jaw on his masked face/ +12 to hit, range 5ft,1 target. hit 1(2d8+ 3)
surprise!. if salazaar moves into another players 10ft radius, they become stunned for 1 round until their next turn unless another player is in their 10ft radius.
Enter the description for how legendary actions work for your monster here.
Elemental appearing act (Costs 2 Actions). the puppets on salazaar's back become incapacitated for 2 rounds making slazaar unable to use the actions sally's breath attack or pedro's breath attack, after they are no longer incapacitated sally's breath attack becomes a lightning attack and pedro's breath attack becomes a cold type attack.
bombomb windups(cost 1 action) salazaar spits 3 windup toy bombs that chase a random adventurer around, they cannot be attacked and do not attack, they only walk towards
Description
Salazaar is a sentient puppet with the shape of a dragon. He is 20ft long(from head to tail) and is 15 ft tall. his tail is lit in a dark flame that is harmless when touched but is extremely cold. he has been amalgamated with toys and puppets by being stitched together. A long time ago, Salazaar was dream't into existence by a beholder of immense power. He was mainly used as entertainment but was then recgonized by the beholder as an incredible asset. So with all the beholders might, he protected him until his very own death, Before salazaars master died, he had been empty inside, lacking emotion. But before his master beholder died, he dream't Salazaar's emotions of envy and hatred into existence. Now he feeds off of many childrens fear and melancholy, taking their toys and stuffed animals while they sleep and amalgamates himself with the ones he finds interesting. He now uses these stollin toys as a lure for little children, so he can lead them into his lair and kill them. proceeding to clean their insides out and turn them into little dolls for his collection.
Lair and Lair Actions
A huge circus tent with purple and black stripes instead of red and white. their are 6 purple flames igniting each corner of the tent, it is in the shape of a hexagon and each side is 40 ft long and the tent is 50 ft tall.
Lair Actions
On initiative count 20 (losing initiative ties), Salazaar the jester dragon takes a lair action to cause the following effect;
- The adventurers are transported to the stage(30 by 30 ft circle) and cannot leave for 5 turns
ive made something horrible, abominable doll amalgamation