Medium Elemental
Armor Class 18 Natural Armour
Hit Points 78 (12d8 + 24)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
2 (-4)
WIS
7 (-2)
CHA
3 (-4)
Saving Throws DEX +8, WIS +1
Skills Perception +1, Stealth +8
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Stunned
Senses Darkvision 120ft, Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sense Heat. The cold snap spirit can sense heat within 60 feet of it.

Frozen Aura. Any creature that starts its turn within 5 feet of a cold snap spirit takes 5 (1d10) cold damage.

Jealous Spirit. If the spirit attacks a creature that is within 5 feet of another cold snap spirit, the attack deals an extra 10 (3d6) cold damage on a hit.

Actions

Consume Warmth. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (6d6) cold damage, and the target’s speed is halved until the end of the spirit’s next turn.

Subzero Wave (1/Day). Each creature within 30 feet of the cold snap spirit must make a DC 15 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Description

A number of elves and archmagi still live who remember the Icelost Years—a dark time in Tal’Dorei’s history, when legions of ice-rimed warriors spilled forth from the Elemental Planes, intent on turning the world into a gelid wasteland. Cold snap spirits are a surviving echo of the vast armies of the cruel elemental Errevon the Rimelord, who nearly claimed Tal’Dorei for his own. They linger in the ever-frozen forests of the Frostweald, atop the snow-capped peaks of the Cliffkeep Mountains, and amid the arctic plains of the Neverfields.

Reclusive Spirits. When separated from the malign command of an elemental warlord, cold snap spirits are little more than animalistic creatures of instinct. They drift harmlessly about cold regions of the Material Plane that mirror the interminable frost of their plane of origin.

Heated Hatred. Normally docile cold snap spirits are driven into a terrible frenzy by the presence of heat. They have an instinctive fear of flame, and even the warmth of a living creature can be enough to drive them into a murderous rage. Once the source of heat is annihilated, a cold snap spirit rapidly returns to a state of calm ambivalence.

Inchoate Berserkers. Cold snap spirits make excellent soldiers for elemental beings with ambition and the will to dominate. Their aversion to warm climes is quickly overridden by loyalty to their commander, and the ambient heat of even a temperate region is enough to drive them to a state of constant frenzy.

From Tal'Dorei Campaign Setting Reborn, page 234

Monster Tags: Elemental

Habitat: ArcticForestMountain

KerrigorStormblessed

Comments

Posts Quoted:
Reply
Clear All Quotes