Medium Fey, Typically Neutral Evil
Armor Class 16 natural armor
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
15 (+2)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws CHA +10
Skills Deception +12, Perception +9, Stealth +10
Damage Resistances Bludgeoning, Piercing, Slashing
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed
Senses Darkvision 60ft., Passive Perception 17
Languages Common, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Deepest Fear.

A bogeyman is cloaked in a 30 ft. aura of fear. This aura manifests as a shifting haze of images that reflect the viewer’s deepest fears. When a creature ends it’s turn within the aura it must succeed on a DC 21 wisdom save or become frightened of the bogeyman. A creature that makes its saving throw can not be affected by this ability again for another 24 hours. Any creature who fails a saving throw against an effect that would cause them to become frightened while within the aura suffers a level of exhaustion. 

 

Shadow glide.

A bogeyman can teleport up to 30 ft. as a move action, as long as its starts and ends its turn in an area with some shadow. 

 

Regeneration.

The bogeyman regains 10  hit points at the start of its turn if it has at least 1 hit point. 

 

Innate Spellcasting

The bogeyman’s innate spellcasting ability is Charisma (spell save DC 18). The bogeyman can innately cast the following spells, requiring no components:

 

At will: 

Darkness

Gaseous Form 

Minor Illusion 

Invisibility

 

Sleep

Suggestion

 

three per day: 

Hold Person 

Phantasmal Killer

once per day: 

Dream

Actions

Multiattack. 

The bogeyman makes two claw attacks. 

 

Claw.

Melee weapon attack: +8 to hit, reach 5 ft., one target. 

Hit: 13 (2d8 + 4) slashing damage. If the attack is a critical hit the target must succeed on a DC 21 Wisdom save or become frightened of the bogeyman. Any medium or smaller creature hit by this attack is grappled. 




Description

A cloaked man either with a patched/roughed up trench coat to a pristine well kept one, their skin is usually devoid of pigmentation, although sometimes said to only be only bones and clothes. instead of eye balls, they have a faint dot of light peering out of their sockets.

Monster Tags: NPChumanoidfey

Habitat: Urban

devspace007

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