Large Construct, Typically Neutral
Armor Class 18 (natural armor)
Hit Points 179 (17d10 + 85)
Speed 35 ft.
STR
30 (+10)
DEX
16 (+3)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +14, CON +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Lightning, Poison, Psychic
Senses Blindsight 120 ft., Passive Perception 10
Languages languages of its creator
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. The gearkeeper is immune to any spell or effect that would alter its form.

Mana Shield. Blitzcrank has advantage on all savings throws to resist spells and spell effects.

Construct. Blitzcrank does not need to eat, drink, breathe, or sleep.

Lightning Absorbtion. When Blitzcrank takes lightning damage, he instead takes no damage, regains hit points equal to half the damage dealt, and if Static Field is not recharged it does so instantly.

Static Field. While Static Field is charged, any creature that starts its turn within 10 ft of Blitzcrank, or hits Blitzcrank with a melee attack, takes 11 (3d6) lightning damage. Also, Blitzcrank gains 30 temporary hit points and his fists deal an additional 11 (3d6) lightning damage.

 

Actions

Multiattack. Blitzcrank makes two slam attacks, and can replace one of those slam attacks with a rocket grab.

Slam. Melee Weapon Attack. +14 to hit, reach 5 ft., one target. Hit: 24 (3d8+10) bludgeoning damage.

Rocket Grab. Melee Weapon Attack. +14 to hit, reach 40 ft., one target. Hit. 24 (3d8+10) bludgeoning damage and the target is pulled within 5 ft of Blitzcrank.

Static Field (recharge 5-6). Blitzcrank discharges the static energy built up inside of him. Each creature within 30 ft. of Blitzcrank must make a DC 19 Constitution saving throw or take 36 (8d8) lightning damage and become paralyzed, or take half damage and not become paralyzed on a success. A paralyzed creature can make another saving throw at the end of each of their turns to end the effect. 

 

Bonus Actions

Overdrive (3/day). As a bonus action, Blitzcrank can put himself under the effects of haste, except the effects only last until the start of his next turn, after which he is under the effects of slow until the start of his next turn. Overdrive can only be used after Blitzcrank has recovered from the slow portion of this ability.

Legendary Actions

Blitz crank is a legendary creature and has three legendary actions that can only be used at the end of another creature's turn. Blitz crank regains all spent legendary actions at the start of his turn.

Reposition (1 Action). Blitzcrank moves 30 ft.

Reposition Target (2 Actions). Blitzcrank makes a Rocket Grab attack against a target within range.

Static Field (3 Actions). Blitzcrank recharges his static field.

Description

Blitzcrank is a large golem, built to serve his masters in their experiments or corporate work. But something changed in Blitzcrank one day. Whether it was a glitch, crossing of wires, or a slow evolution is hard to tell. What is known, though, is Blitzcrank is sentient and fully aware. Blitzcrank lives to serve the community, but does so by his own interpretations of what that means, and not the orders given to him by those who built him.

MaxMadison

Comments

Posts Quoted:
Reply
Clear All Quotes