Medium Fiend (Devil, Shapechanger), Lawful Evil
Armor Class 18 Natural Armor
Hit Points 187 (22d8 + 88)
Speed
STR
19 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
25 (+7)
WIS
18 (+4)
CHA
26 (+8)
Saving Throws CON +11, INT +14, CHA +15
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 24
Languages All, telepathy 120 ft.
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Devil's Sight. Magical darkness does not impede the devil's darkvision.

Hellish Weapons. Antaia's weapon attacks are magical and deal an extra 18 (4d8) poison damage on a hit.

Innate spellcasting. Antaia's innate spellcasting ability is charisma (spell save DC 22)

Legendary Resistance. If Antaia fails a saving throw, she can choose to succeed instead. 

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. 

Shapechanger. Antaia can use her action to polymorph into a small or medium humanoid, or back to her true form. Other than her size, her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies. 

Spellcasting. Antaia is a 20th-level spellcaster. Her spellcasting ability is [Charisma] (spell save DC 22, +14 to hit with spell attacks). Antaia has the following [Wizard] spells prepared:
Cantrips (at will): [dancing lights], [fire bolt], [minor illusion], [prestidigitation], [shocking grasp]

1st level (4 slots): [alarm], [false life], [magic missile], [shield], [unseen servant]

2nd level (3 slots): [blindness/deafness], [darkness], [detect thoughts], [ray of enfeeblement] 

3rd level (3 slots): [bestow curse], [clairvoyance], [fireball], [nondetection]

4th level (3slots): [black tentacles], [confusion], [ice storm], [phantasmal killer]

5th level (3 slots): [cloudkill], [hold monster], [scrying]

6th level (2 slots): [disintegrate], [eyebite], [mass suggestion]

7th level (2 slots): [arcane sword], [mirage arcane], [plane shift]

8th level (1 slot): [dominate monster]

9th Level (1 slot): [weird]

 

Actions

Multiattack. Antaia makes three weapon attacks.

Mace. Melee Weapon Attack: +10 to hit, reach #5ft., one target. Hit: 13 (2d8 + 4) [bludgeoning] damage plus 18 (4d8) [poison] damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Antaia can take 3 legendary actions, choosing from the options listed.

Only one legendary action option can be used at a time, and it can only be used at the end of another creature's turn. Antaia regains spent legendary actions at the start of her turn. 

Attack. Antaia makes a weapon attack.

Teleport. Antaia magically teleports to an unoccupied space she can see within 120 feet of her.

Cast a Spell (Costs 3 Actions). Antaia casts a spell.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Queen of the nine hells.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DevilShapechanger

JosephNCooper

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