Armor Class
13
Hit Points
55
(3d8 + 9)
Speed
20 ft.
STR
14
(+2)
DEX
7
(-2)
CON
16
(+3)
INT
4
(-3)
WIS
7
(-2)
CHA
6
(-2)
Saving Throws
WIS +0
Damage Resistances
Acid
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. 1d20 damage
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. and the power form the vires makes this type worse.
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