Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Optional ruling. Infectious bite. If a creatur is bitten by the werwolf Zombie the targed needs to make an DC ( Constitution) against 14 or gets infectet ( roll a D4 for 1 left leg 2 right leg 3 right Arm 4 Left Arm) the infection will spread to the body. and only can be removed by greater resturection spell or by cuttin of the infected limb. if a Character dies while infected. it gets resurected under the DMs control and becomes an Zombie wewrwolf.
Multiattack. The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite . Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected.
Claws.. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (3d4 + 3) slashing damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. Werwolf Zombies have keen smelss and neverending hunger. They ain´t undead lycantropes but an failed experiment to creat a portion to gave people long life and streanght
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