Water Suceptibility. For every 5 feet the cinder moves through water, or for every gallon of water splashed on it, it takes 1 cold damage.
Burning Skin. The cinder's burning skin raises the temperature to the point where creatures with vulnerability to fire damage within 10 ft. take 1 damage per turn.
Multiattack. The cinder may make two claw attacks and another different attack.
Burning Bite. Melee Weapon Attack: -2 to hit, reach 5 ft., 1 target. Hit: 4 (1d8) fire damage.
Claw Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) slashing damage.
Smoldering Ashes. Ranged Weapon Attack: +2 to hit, range 120/240 ft., 1 target. Hit: 5 (1d10) fire damage.
Flame Body. If the cinder is grappled, it may spend 1 hit point to deal 2d8 fire damage to the grappling creature. The creature must make a strength saving throw to maintain hold of the cinder. This damage may be repeated as an attack every turn.
Description
A tiny incarnation of fire and ash, cinders usually live in the realms of fire deities. Though they are occasionally summoned to the material plane, they generally do not possess enough magic power to maintain their own form.
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