Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) piercing damage.
Eye Rays. The Waxwork Beholder shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn.
- Confusion Ray. The target must succeed on a DC 14 Wisdom saving throw, or it can’t take reactions until the end of its next turn. On its turn, the target can’t move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can’t attack, it does nothing on its turn.
- Paralyzing Ray. The target must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Fear Ray. The target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the Waxwork Beholder is visible to the target, ending the effect on itself on a success.
- Wounding Ray. The target must make a DC 14 Constitution saving throw, taking 20 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.
- Withering Ray. The target must make a DC 14 Constitution saving throw, taking 11 (3d6) radiant damage on a failed save, or half as much damage on a successful one. Upon a failed save, the target will also gain one level of exhaustion.
- Telekinetic Ray. The target must make a DC 14 Strength saving throw, or be moved up to 30ft in any direction.
If the Target is an object weighing less than 300 pounds, it can be moved in any direction up to 30 feet
Waxy Physique. When the Waxwork Beholder takes fire damage, boiling wax bursts out around it. Any creature within 5 feet of the Waxwork Beholder must make a DC 14 Dexterity saving throw, taking 10 (2d8) fire damage on a failed save, or half as much damage on a successful one.
Magic Reistance. The Waxwork Beholder has advantage on saving throws against spells and other magical effects
Description
Creating models of Beholders is a risky business; you might know that it's not a real creature, but are you sure the model knows?
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