Large Construct, Lawful Good
Armor Class 16 Plate
Hit Points 60 (4d8)
Speed
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +5
Senses Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Weapon Systems. The ARC-170 carries two massive laser cannons as well as ion torpedoes that do great damage to all fighters with environmental or no shield.

Laser Cannons. Ranged Weapon Attack: Range 50/250 ft., 1 target. Hit: 10 (3d6) Fire damage. 

Ion Torpedoes. Ranged Weapon Attack: Range 50/250 ft., 1 target. Hit: 11 (2d10 + 5) Fire damage.

Rear Cannon. Ranged Weapon Attack: Range 50/100 ft., 1 target. Hit: 3 (1d6) Fire Damage

Bonus Actions

Once per turn the rear gunner can attempt to fire upon an enemy in the rear.

Reactions

Evasive Action. After receiving incoming fire, the ARC-170 may attempt an evasive maneuver dependent on a Dexterity DC8 or more.

Description

The ARC-170 is a large fighter with a three man crew created as the staple fighter for the Republic army. It is equipped with two large laser cannons and can fire up to 5 ion torpedoes before reloading.

Habitat: Urban

Xbatmanbeyondxx

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