Medium Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 60 (10d8 + 6)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the dummy remains motionless, it is indistinguishable from a normal training dummy. When combat starts it generates one of the following weapons made of magic.

Longsword Shortsword Greatsword Greataxe

Actions

Multiattack. The dummy makes three melee attacks with one of the following weapons.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 8) bludgeoning damage.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 8) slashing damage.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 8) slashing damage.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 8) slashing damage.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d12 + 8) slashing damage.

Description

This training dummy moves an acts like a fighter, giving opponents an actual challenge.

The fighter variant of the two special training dummy types creat by Dankkoorimm "Pock" Turin.

LanceKehisato

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