Medium Undead, Chaotic Evil
Armor Class 12 none
Hit Points 97 (15d8 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Resistances Slashing
Damage Immunities Cold, Fire, Piercing, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Fire Shield. Thin wispy flames wreathes the skeleton shedding bright light in a 10 foot radius and dim light for an additional 10 feet. Whenever a creature within 5 feet hits the skeleton with a melee attack, the shield erupts with flame causing 2d8 fire damage to the attacker.

Actions

Burning Slam. Unarmed Strike: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage + 5 (1d10) fire damage.

Firebolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

Multiattack. The Skeleton can do two attacks per turn, those can be either melee or ranged.

Bonus Actions

Bonus Action can be used to perform a Dash or Burning Slam

Description

Burning skeletons are undead that lurk around areas of fire—volcanoes, forges, fire pits, and so on. They are usually animated spirits of those who died in flames who have returned to wreak havoc. Left to their own devices, they seek to destroy all life and burn anything they come across.

These undead resemble standard skeletons, although the bones are usually charred.
An aura of flickering flames, particularly about their hands and skulls, is always evident, and their eyes glow like the ends of hot pokers.

Habitat: Urban

KSly

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