Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
All spells cast are non-fatal. Disintegrates second effect does not apply.
False Appearance. While the dummy remains motionless, it is indistinguishable from a normal training dummy. When combat starts it generates one of the following weapons made of magic.
Cantrips (at will): Eldritch Blast Acid Splash Fire Bolt Frostbite Infestation Lightning Lure Mind Sliver Poison Spray Ray of Frost Sacred Flame Sapping Sting Shocking Grasp Sword Burst Thorn Whip Thunderclap Toll the dead Vicious Mockery Word of Radiance
1st Level (6 slots): Burning Hands Chaos Bolt Chromatic Orb Color Spray Dissonant Whispers Frost Fingers Guiding Bolt Hellish Rebuke ice Knife inflict wounds Magic Missile Ray of Sickness Searing Smite Tasha's Hideous Laughter Tasha's Caustic Brew Thunderous Smite Thunderwave Witch Bolt
2nd Level (5 slots): Acid Arrow Dragon's Breath Flaming Sphere Scorching Ray Snilloc's Snowball Swarm Tasha's Mind Whip
3rd Level (4 slots): Fireball Lightning Bolt
4th Level (3 slots):Ice Storm Raulothim's Psychic Lance
5th Level (2 Slots):Cone of Cold Destructive Wave
6th Level (1 Slot): Chain Lightning Circle of Death Disintegrate
Spell Caster. This training dummy is able to cast 1 spell and 1 cantrip per each round.
Description
This training dummy moves an acts like a fighter, giving opponents an actual challenge.
The magic using variant of the two special training dummy types created by Dankkoorimm "Pock" Turin. These dummies are imbued with Pock's entire knowledge of spells, divine, natural, and arcane.
Comments