Gargantuan Elemental, Typically Neutral
Armor Class 19 Natura Armor
Hit Points 220 (20d12 + 105)
Speed 30 ft., Fly 120 ft.
STR
26 (+8)
DEX
24 (+7)
CON
25 (+7)
INT
10 (+0)
WIS
22 (+6)
CHA
18 (+4)
Saving Throws STR +14, CON +13, WIS +12, CHA +10
Skills Perception +12
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Condition Immunities Blinded, Deafened, Exhaustion, Poisoned, Stunned
Senses Blindsight The Blizzard Gryphon can see within 100 ft blindsight., Darkvision the Blizzard Gryphon can see 120 ft with darkvision. , Passive Perception 22
Languages Primordial, Glacian
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Glacial Aura. The very essence of the Elemental Plane of Ice is infused into the Blizzard Gryphon's being. Creatures within a 30 ft radius must make a DC 18 Constitution Saving throw. On a failed save, the affected creature takes 2d6 Cold damage, half as much on a success.

Dying Chill. When a blizzard gryphon is slain, the energy of the Elemental Plane of Ice burst forth. Each creature within a radius of 60 feet must make a DC 20 Constitution saving throw, taking 55 (9d12) cold damage on a failed save, or half as much on a successful one. Any creature dropped to 0 hit points is encased in ice and has 3d4 rounds before it shatters.

Lengendary Resistances (3/Day). If the Blizzard Gryphon fails a saving throw, it can choose to succeed instead.

Flyby. The Blizzard Gryphon doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Keen Sight. The Blizzard Gryphon has advantage on Wisdom (Perception) Checks that rely on sight.

Actions

Multi Attack. The Blizzard Gryphon makes two attacks, one with its claws and one with its beak.

Beak. Melee Weapon Attack: +14 to hit, reach 15ft., 1 target. Hit: 15 (2d6 + 8) cold damage. 

Claw. Melee Weapon Attack: +14 to hit, reach 15ft., 1 target. Hit: 17 (2d8 + 8) cold damage.

Legendary Actions

The Blizzard Gryphon has 3 Legendary Actions every round. They regain all spent legendary actions at the top of their next turn.

Melee Attack (Costs 1 action). The Blizzard Gryphon makes a melee attack either claw or beak on a creature within melee range.

Buffeting Winds (Costs 2 Actions). The Blizzard Gryphon beats its wings and intensifies the winds of the surrounding blizzard. A creature must make a DC 18 Strength Save or be knocked prone and moved 15 feet in any direction. On a success, the creature is only moved 15 feet in any direction. This forced movement does not create opportunity attacks.

Hail of Feathers (Costs 2 Actions). The Blizzard Gryphon shakes its body and beats its wings fervently. The feathers that are coated with a layer of ice are flung in a 60 foot cone. All creatures within the area must make a DC18 Dexterity Saving Throw, taking 13 (3d6) piercing and 20 (3d8) cold damage on a failed save, half as much damage on a successful one.

Chilling Shriek (Costs 2 Actions). The Blizzard Gryphon lets loose a chilling shriek. The surrounding creatures within a 60 foot radius muse make a DC 18 Wisdom Save. On a failed save, the affected creature [condition] stunned [condition/] until the end of their next round.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A snow white, gargantuan sized, elemental with the appearance of a griffon with ice coating many of the feathers along its wings and body. The territory they claim becomes the epicenter of a blizzard, with their nest being the eye of the storm. A Blizzard Gryphon can come into existence when a griffon wanders into the Elemental Plane of Ice and begins to adapt to the glacial landscape or it is created through the influence of other planar entities. One such instance of this happening was when a griffon made a deal with an archfey to exact its revenge on an adult white dragon that destroyed it's pride and mate.

Lair and Lair Actions

The Blizzard Gryphon's lair usually consists on cliffs or peaks of glaciers.

Lair Actions

On initiative count # (20), the [Blizzard Gryphon] takes a lair action to cause one of the following effects; the [Blizzard Gryphon] can’t use the same effect two rounds in a row:

  • Falling icicles rain down from the ceiling towards any creature that the Blizzard Gryphon can see within 120 feet. The creature must make a DC 15 Dexterity saving throw or take 6 (3d4) piercing damage and 5 (2d4) Cold Damage.
  • The influence of the Elemental Plane of Ice seeps out of the Blizzard Gryphon and any creature touching a surface must make a DC 15 Dexterity saving throw or be restrained. Restrained creatures must make a DC 13 Strength check to break free.
  • The Blizzard Gryphon can make one claw attack.

Regional Effects

The region containing a legendary [Blizzard Gryphon]’s lair is [enter the effect description], which creates one or more of the following effects: Through their connection to the Elemental Plane of Ice, a Blizzard Gryphon creates a nest of ice spires. The surrounding area becomes the epicenter of a blizzard that seems to have no end.The creatures that venture into this territory must be careful to not loose their way in the changing terrain and howling winds.

  • A never ending blizzard within 10 miles of the nest.
  • Ice Mephits and Ice Elementals scour the area within 10 miles of the nest.
  • Creatures must make survival checks with Disadvantage within 3 miles of the nest due to being Blinded by the Blizzards winds.

If the [Blizzard Gryphon] dies, these effects fade over the course of 2d4 days.

Monster Tags: Elemental

Habitat: ArcticMountain

moonchasingwolf

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