Small Monstrosity, Unaligned
Armor Class 11 Natural armour
Hit Points 30 (3d8 + 10)
Speed 20 ft.
STR
16 (+3)
DEX
11 (+0)
CON
17 (+3)
INT
14 (+2)
WIS
3 (-4)
CHA
9 (-1)
Saving Throws STR +5, INT +4
Damage Vulnerabilities Thunder
Condition Immunities Charmed, Frightened
Senses Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Bound Mind. The Cranial Inhibitor can cast the spell Telekinesis at will and as a bonus action. Each time it tries to do this however, it must roll a D12. If it gets below a 5, the spell fails to cast.

 Psychic Dampener. Every time a creature attempts to cast a spell within 60 feet of the inhibitor, that creature must make a DC 16 intelligence check. On a failure, that spell is not cast.

Actions

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (2d8 + 3) slashing damage.

Horrific Visions. One creature within 30 feet of the Cranial Inhibitor must make a DC 16 wisdom saving throw or be frightened of the Inhibitor for one minute. It can repeat the save at the end of each of its turns.

Description

Created long ago by the mind flayers for prime feeding, the cranial inhibitors now fulfill the role of livestock in mind flayer societies, though their magically dampening aura means that they are also deployed on the field of battle.

BasementBoys87

Comments

Posts Quoted:
Reply
Clear All Quotes