Medium Undead (Human), Any Alignment
Armor Class 18 (studded leather)
Hit Points 112 (15d8 + 45)
Speed 30 ft., Climb 15 ft.
STR
15 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
10 (+0)
Skills Acrobatics +8, Perception +4, Stealth +8
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder
Senses Truesight 120', Passive Perception 16
Languages Archaic Balinic
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Spectral Weapons. The weapons of Cargást Snipers are insubstantial, and so are not deflected by armour.  When resolving the attacks of Cargást Snipers, the AC of their target is reduced to 10 plus any agility bonus permitted by their armour type, plus any magical bonus of their armour.  Spells that increase AC have their normal effect against attacks by Cargást Snipers.

Spectral Form.  Cargást Snipers are insubstantial, and cannot take damage from weapons or spells; and nor can they be destroyed by any spell other than a Wish spell.  They can be harmed by exposure to the chaotic effects of the Void.

 Overwhelming Dread.  The attacks of Cargást Snipers cause an overwhelming fear, even to creatures immune to fear from other sources.  When struck by an attack by a Cargást Sniper, make a Wisdom saving throw against a target of 14 plus the 'damage' done by the attack, plus the number of attacks by Cargást of any type that have hit that creature in the same round.  On a successful save, there is no effect.  On a failed save, the target gains the fear condition for one minute, even if normally immune to the fear condition.  If the attack was a critical hit, then on a failed save, the target gains the fear condition, and one level of exhaustion.  At the end of each successive minute after the first, in which a creature is subject to the fear condition due to Cargást attacks, it also gains one level of exhaustion.

Spectral Ambush.  If encountered in the Uada Desertum, Cargást Snipers are able to climb and hide in the branches of trees, long dead, and only apparent due to petrified remains that dot that desert.  When they do so, they are undetectable except by True Sight until they attack.

Actions

Multiattack. The Cargást Sniper makes two attacks with its longbow.

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) special damage.

Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) special damage.

Description

Called “cargást” (plural: cargástas) in Balinic, either “cargast” or  “dread ghost” in the Boreas Trade Lingo, and “phasma maiorem” (“greater ghost”) in Callidan, the cargástas are dead Balinic warriors enchanted by Balin to be sentinels to the lands of his people.  Cargást Snipers are found most frequently in the Deal Weald, but can also be found in the Uada Desertum.  They appear as slightly transparent, but fully equipped Balinic warriors with archaic bronze weapons (axes and long bows) and armour (studded leather); and will attack almost any humanoid creature they see.  An exception appears to be the Balinic folk of the Deal Weald, but those folk do not tell how they escape the wrath of the cargástas.  Cargástas cannot be damaged by any physical means, or by normal magical means (including any spell or ritual).  Nor do they inflict direct harm on anybody.  Instead, those “wounded” by their weapons feel a chill of death, and are inflicted with mortal fear - even if normally immune to fear effects of the undead.  The fear builds with repeated woundings until the person is driven insane, and eventually,  has a heart attack or other fatal seizure from a body unable to cope with the level of terror being experienced.  Their weapons cannot be blocked or paried as they are, like the cargástas, insubstantial.

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Monster Tags: NPC

Habitat: ForestUrban

Cudholen

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