Medium Construct, Unaligned
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
6 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Skills Stealth +4
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Blindsight 45 ft. (it is blind beyond this radius), Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. The whirler can move through a space as narrow as 1 inch wide without squeezing.

Natural Camouflage. While on an ash waste, the shadow can take collapse its form and take the Hide action as a bonus action.

False Appearance. While the whirler remains motionless and isn’t flying, it is indistinguishable from a pile of ash.

Ash Blast. The first time the whirler takes damage, any living creature within 5 feet of the whirler must succeed on a DC10 Dexterity saving throw or be blinded by the ash, gaining disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can take one action to wipe the ash from its eyes, ending the effect. Creatures with Blindsight and those who do not rely on vision to make attacks are immune to this effect.

Actions

Fire Cut. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 2) piercing damage, plus 2 (1d4) fire damage.

Description

Ash whirlers look like small whirlwinds or swirling piles of volcanic ash and can be found in lava floes of Mt. Hotenow. Born out of the remains of protective spells mixed with the volcanic ash, they have remained hot for years after the eruption. When a creature enters their range, they whirl back into life, striking at whatever has entered their range with a swirl of hot, blinding ash.

Habitat: DesertMountain

SgtWidget

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