Ice Walk. Cryovain can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Ice Armor. Thanks to the Frost and Ice covering it's body, while in it's Lair, Cryovain starts with 75 temporary HP. While Cryovain has these temporary HP, her AC is 19, her fly speed becomes 0 ft., and she can spend 10 of these HP to automatically succeed on saves against being: grappled, restrained, paralyzed, petrified and stunned.
Legendary Resistance (1/Day). If Cryovain fails a saving throw, she can choose to succeed instead.
Multiattack. Cryovain makes three attacks: one with her bite and two with her claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath (Recharge 5–6). Cryovain exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
Cryovain can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of its turn.
Frigid Ray. Spell Attack: Cryovain focuses it frigid breath to a single beam, reach 60 ft., one target. the target must make a DC 15 Constitution saving throw, taking. 9 (2d8) cold damage on a failed save and its speed is reduced by 10 ft. until the start of Cryovain's next turn, or half as much damage on a successful one.
Frigid Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. 11 (2d6 + 4) bludgeoning damage., and pushes target 5 ft. if they are standing on ice or flying.
Frigid Wing (Costs 2 Actions). Cryovain beats her wings. Each creature within 5 ft. of her must succeed on a DC 15 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage. This becomes cold damage if Cryovain is standing on ice.
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