Medium Swarm of Medium constructs, Unaligned
Armor Class 5 Armour of it's monster it is taking the form of.
Hit Points 35 (2d12 + 5)
Speed
STR
20 (+5)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +8
Senses Passive Perception 5
Languages Knows all languages perminantly after it turns into a monster that knows it.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Stylistic Swap!

The Animation Thing has the power to change styles, giving it unique abilities depending upon the style, e.g. 30's style can mould itself like in that type of cartoon, or a cell shaded form would give it a higher Charisma and a fitting power. The enemy would always have a plus 1 to a stat and have a unique power. 

Spellcasting. The Animation Thing is a 5th-level spellcaster. Its spellcasting ability is Strength. It has any spells that make any sense at the time, as in, if it is in the 30's form, it can transform it's head into a fireplace and use Burning Hands.

Actions

Blowing Away with Glamour. Upon 3 successful attacks, all objects are thrown 20 feet away and it becomes a beautiful style. A more shiny and glamourous version of its current style. Plus 4 to the stat bonus and a wisdom save against charming. 

Manic Slam.  Melee attack with 15 plus 3D10.

Reactions

Style Flips. The Animated Thing will change to 3 random styles and use a random spell each time. Same pool as wild magic.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

The Animated Thing is a Chaotic creature. It can transform to any other creature. However, it is forced to be unrealistic. It is always able to change it's  style by choice as well. The closest it comes to realistic appearance is Hyperrealism or an Anime style.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Shapechanger

Banimikyu

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