Medium Humanoid (Human), Chaotic Neutral
Armor Class 17 (+1 Chain Shirt, Ring of Protection)
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws DEX +4, CHA +7
Skills Deception +7, History +4, Performance +9, Persuasion +9
Senses Passive Perception 11
Languages Common, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Jack of All Trades. Annah adds 1 to any ability check other than History, Performance, Deception, and Persuasion. Remember, Initiative is an ability check.

Ring of Protection. Annah has a +1 bonus to all saving throws.

Silver Tongue. When Annah makes a Charisma (Persuasion) or Charisma (Deception) check, she can treat a d20 roll of 9 or lower as a 10.

Song of Rest (1/Short Rest). Annah can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. Annah can confer this benefit on herself as well.

Spellcasting. Annah is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Annah has following bard spells prepared:
Cantrips (at will): dancing lights, mage hand, vicious mockery
1st level (4 slots): charm person, cure wounds, detect magic, silent image, silvery barbs
2nd level (3 slots): detect thoughts, enthrall, suggestion
3rd level (3 slots): dispel magic, major image
4th level (2 slots): charm monster

Universal Speech (1/Long Rest). As an action, Annah can choose up to five creatures within 60 feet of her. The chosen creatures can magically understand her, regardless of the languages they speak, for 1 hour.

Actions

+1 Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. 

Masterwork Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Countercharm. As an action, Annah can start a performance that lasts until the end of her next turn. During that time, Annah and any friendly creatures within 30 feet of her  who can hear her have advantage on saving throws against being frightened or charmed. The performance ends early if Annah is incapacitated or silenced, or if she voluntarily ends it (no action required).

Bonus Actions

Bardic Inspiration and Unfailing Inspiration (5/Short Rest). One creature, other than herself, within 60 feet of Annah who can hear her gains one Bardic Inspiration die, a d8, to be used within the next 10 minutes on one ability check, attack roll, or saving throw it makes (as per Bardic Inspiration). If the roll fails, the creature can keep the Bardic Inspiration die.

Unsettling Words. As a bonus action, Annah can expend one use of her Bardic Inspiration and choose one creature she can see within 60 feet. That creature must subtract 1d8 from the next saving throw it makes before the start of Annah's next turn.

Description

Annah is an 8th-level bard from the College of Eloquence. She is proficient with the lute, lyre, and viol.

Possessions

+1 chain shirt, +1 rapier, masterwork light crossbow with 20 bolts, ring of protection, Heward's handy haversackwand of cat's grace (Monte's Guide to Magic Items), two common potions of healing, noble's outfit, masterwork lute, gold ring (80 gp), leather pouch containing 40 gp.

Version Notes

  1. Creation (from Annah Taskerhill (SCAP Chapter 2)).
  2. Fixed a typo
  3. Fixed her caster level under the Spellcasting tag.
  4. Fixed Song of Rest die.
  5. Fixed Universal Speech so that it affected five (instead of four) creatures).
  6. Removed a rogue comma.

Previous Versions

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Monster Tags: NPC

TheDungeonMathster

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