Arcane Armor. Arannis Liadon wears an invisible, protective shield in combat, which works as armor. It cannot be turned off by dispel magic or other spells.
Spellcasting. Arannis Liadon is a 20th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +10 to hit with spell attacks). Arannis Liadon has following wizard spells prepared:
Cantrips (at will): Fire Bolt, Minor Illusion, Mage Hand, Thorn Whip.
1st level (6 slots): Catapult, Faerie Fire, Healing Word, Burning Hands.
2nd level (4 slots): Flaming Sphere, Aid, Enchance Ability.
3rd level (2 slots): Haste, Lighning Bolt, Glyph of Warding.
4rth level (1 slot): Greater Invisibility, Stoneskin, Arcane Eye.
5th level (1 slot): Cloudkill, Bigby`s Hand.
9th level (1 slot): Foresight.
All spells that deal deals acid, fire, necrotic, poison damage or are healing spells gain a bonus to the damage and healing roll equal to Arannis` Liadon`s Intelligence modifier.
Multiattack. Arannis Liadon makes two attacks of the same type, excluding spells.
Flame Tongue Chainblade. Melee Weapon Attack: +7 to hit, reach 15ft., 1 target. Hit: 8 (1d6 + 5) slashing damage +7 (2d6) fire damage.
Peacemaker V10 Revolver. RangedWeapon Attack: +9 to hit, range 60/120 ft., 1 target. Hit: 16 (2d10 + 5) piercing damage. After 6 shots requires 1 action to reload.
Wand of Lightning Bolts. (see Dungeon`s Master`s Guide for the magic item statisitics at page 211)
Legendary Resistance (3/Day). If Arannis Liadon fails a saving throw, it can choose to succeed instead.
Ruby Eyes. No crature gains advantage on attack rolls against Arannis Liadon, also, 6 times a day, he can give himself advantage on an attack roll or disadvantage on an attack roll of the attacker.
Compulsion (Costs 2 Actions): Arannis Liadon releases an invisible blast of energy, targeting one creature or object whithin 60 ft of him, which needs to make a Constitution saving throw against Arannis`s spell save DC or recieve 2d8 force damage and be knocked prone on a failed save, or half as much damage and don`t be knocked prone on a succesful one.
Attack: Arannis makes an attack with one of his weapons.
Cantrip: Arannis casts a cantrip from his spell list.
Description
Arannis Liadon is a high rankng ex-adventurer. He is the creator and director of DAWNGUARD INC. Although he is very powerful himself, nowdays he doesn`t participate (normally) in a ctive warfare. Apart from this job, he lives a happy life with his wife Saryndalaglothtor in his rebuild hometown Verdn, who he is the king of. He is the current head of the Liadon clan and the second Vizier of the Holy Emperor of the Golden Sun Empire on the west coast of Faerun. His known adventures include: freeing Icewind Dale from the eternal winter, put on by Auril the Frost Maiden and destroying the threat from Tomb of Annihilation. I use this character as a sort-of patron for an adventurer party in my game.
Lair and Lair Actions
Arannis`s lair is also his actual house, it is located in the left wing of the Emperor`s Palace in the capital of the Golden Sun Empire on the west coast of Faerun. It may seem like Arannis is living in the palace, but he actually isn`t, instead, the left wing of the palace is a gateway to a demiplane (created by Arannis himself). By default, Arannis has full cotrol of this place and even can reshape it, if he whishes to. He also can walk on any surface in his lair, defying gravity by itself.
Lair Actions
On initiative count 20 (losing initiative ties), Arannis Liadon takes a lair action to cause one of the following effects; Arannis can’t use the same effect two rounds in a row:
- Arannis breifly reshapes the surrounding terrain, causing up to 6 different creatures or objects (including himself) to move in a straight line up to 60 ft. long in a chosen direction, a creature which ends this movement in a 5ft distance of a solid object takes 3 (1d6) bludgeoning damage for every 10 feet it has moved.
- Arannis casts any spell from the wizard spell list.
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