Fancy Footwork. During her turn, if Cora makes a melee attack against a creature, that creature can’t make opportunity attacks against Cora for the rest of her turn.
Rakish Audacity. Cora does not need advantage on the attack roll to use her Sneak Attack against a creature if she is within 5 feet of it, no other creatures are within 5 feet of her, and she don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to her.
Sneak Attack (1/Turn). Cora can deal an extra 7 (2d6) damage to one creature she hits with an attack if she has advantage on the attack roll. The attack must use a finesse or a ranged weapon. She doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and Cora doesn’t have disadvantage on the attack roll.
+1 Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage.
Masterwork Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Description
Cora is a 4th-level rogue (swashbuckler archetype) with the Fighting Initiate feat focused on the Dueling fighting style (the extra damage is already included in her stat block).
Possessions
Leather armor, +1 rapier, masterwork longbow, noble's outfit, potion of boar's strength (Monte's Guide to Magic Items 6), arrows (20), two potions of healing (common), leather pouch containing 12 gp and 10 sp.
Version Notes
- Creation (from Cora Lathenmire (SCAP Chapters 1 - 2)).
- Fixed skill values.
- Fixed the language of her Sneak Attack ability.
- Changed the potion of bull's strength to a potion of boar's strength to match the language in Monte's Guide to Magic Items.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/12/2022 3:11:52 PM
|
4
|
0
|
1
|
Coming Soon
|
|
|
4/12/2022 3:15:17 PM
|
5
|
1
|
2
|
Coming Soon
|
|
|
4/12/2022 3:20:06 PM
|
5
|
1
|
3
|
Coming Soon
|
Comments